Tron Game on FPGA
Coded a two-player Tron game in Verilog on an Artix-7 FPGA with 640 × 480 VGA, verified in ModelSim. Built the keyboard interface that decodes key presses into direction controls for both players. Implemented collision detection against walls and both players’ trails to decide each round. Wrote the pixel rendering logic that maps game state to VGA pixel colors in sync with scan timing.